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MINOS

I had the pleasure of working on a Minos cinematic trailer at Deep Blue Productions, where I was responsible for end-to-end environment creation.
My work involved previz of entire environment, high quality asset creation, 3D modeling in Blender, and ZBrush, as well as material and texture creation using Substance Designer, Substance Painter, and ZBrush.

I handled scene assembly in Maya with a strong focus on asset reusability, clean hierarchy, and camera-driven composition tailored. I was also responsible for lighting setup across shots and look development, ensuring visual consistency, mood, and readability across shots.
Additionally, I worked on scene optimization, preparing assets, creating proxies and scenes for efficient rendering, and managed the final shots rendering process using Maya and Redshift.